GR Semicolon EN

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dc.contributor.author
Michailidou, Despina
en
dc.contributor.author
Moisidou, Isaia
en
dc.date.accessioned
2016-04-18T06:39:39Z
dc.date.available
2016-04-19T00:00:14Z
dc.date.issued
2016-04-18
dc.identifier.uri
https://repository.ihu.edu.gr//xmlui/handle/11544/14468
dc.rights
Default License
dc.title
3D puzzles of Thessaloniki Landmarks
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heal.type
masterThesis
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heal.secondaryTitle
Introducing a new line of souvenirs for the city
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heal.creatorID.email
d.michailidou@ihu.edu.gr
heal.creatorID.email
i.moisidou@ihu.edu.gr
heal.keywordURI.LCSH
Puzzles.
heal.keywordURI.LCSH
Product design
heal.keywordURI.LCSH
Product design--Technological innovations
heal.keywordURI.LCSH
New products
heal.keywordURI.LCSH
New products--Planning
heal.keywordURI.LCSH
New products--Planning--Citizen participation
heal.keywordURI.LCSH
New products--Technological innovations
heal.keywordURI.LCSH
Monuments--Thessalonikē (Greece)
heal.keywordURI.LCSH
Souvenirs (Keepsakes)
heal.keywordURI.LCSH
Collectibles as an investment
heal.keywordURI.LCSH
Tourism--Management
heal.keywordURI.LCSH
Tourism--Marketing
heal.keywordURI.LCSH
Tourism--Marketing--Research
heal.keywordURI.LCSH
Consumer behavior
heal.keywordURI.LCSH
Consumer behavior--Case studies
heal.language
en
el
heal.access
free
el
heal.license
http://creativecommons.org/licenses/by-nc/4.0
el
heal.references
Abendroth L., (2011). The souvenir purchase decision: effects of online availability, International journal of culture, tourism and hospitality research, Vol. 5 Andersen G., Ahdell, R., (2002). Games simulation in corporate e-learning. Master thesis, University of Illinois Anderson L., Brown, P., Littrell, M, (1993). What makes a craft authentic?, Annals of tourism research Vol 20, Pergamon Press Ltd., USA Avlonitis K., (2013) City branding, citizens’ participation in the identity formation of the city, the case of Ierapetra, diploma thesis, Technological Education, Institute of Crete, Greece Baker S., Bowen, H., Kleine, S., (2006). On the symbolic meaning of souvenirs for children, Research in Consumer Behavior, Vol. 10 Boylston S., (2009). Designing sustainable packaging, Laurence King Publishing, London, UK Brand M., (2015., No easy puzzles: Hardness results for jigsaw puzzles, Theoretical Computer Science, Monash University, Australia Cohen-Or D., Song, P., Wing Fu, C., (2012). Recursive interlocking puzzles, Tel Aviv University Cormack R., (2000). Byzantine art, Oxford history of art, Oxford University press, New York Costa J., Ferrone, L., (1995). Sociocultural perspectives on tourism planning and development, International journal of contemporary hospitality management, Vol. 7 Dogan, H., (1989). Forms of adjustment: Sociocultural impacts of tourism, Annals of tourism research, Vol. 16 Drensen P., Hansen, K., Nielsen, T., (2008). Solving jigsaw puzzles using image features, Pattern recognition letters, University of Copenhagen, Denmark Dritsakis, N., (2004). Tourism as a long-run economic growth factor: an empirical investigation for Greece using causality analysis. Tour. Econ. 10 69 Eisenman P., “Terragni and the Idea of a Critical Text,” (2007) in Written into the Void: Selected Writings, 1990-2004 New Haven: Yale University Press, Epaminontas Y., Stephanidis, I., (2012). The westering orient Thessaloniki 1870-1912 the formative years, Cultural foundation of national Bank of Thessaloniki Fairham W., (2013). Woodwork joints, how to make and where to use them, Spon and Chamberlain, New York Goodale M., Gonzalez, C., (2009). Hand preference for precision grasping predicts language lateralization, Neuropsychologia, University of Western Ontario, London Gordon B. (1986). The souvenir: Messenger of the extraordinary, Journal of Popular Culture Guidice A., (2001). The seven essentials of woodworking, Sterling Publishing Co, New York Hallgrimsson B., (2013). Prototyping and modelmaking for product design, Laurence King Publishing Ltd, London, UK Hong J., Hwang, M., (2012). Effects of cognitive style on digital jigsaw puzzle performance: a GridWare analysis, Computers in Human Behavior, National Taiwan Normal University, Taiwan Jimenez, I.C., Ortuno, M.A., (2006). The role of the tourism sector in economic development. Lessons from the Spanish experience (Working Papers in Economics No. 158), Universitat de Barcelona, Espai de Recerca en Economia. Kepes G., (1944). Language of Vision, Chicago Kotler P., Asplund C., Rein I. & Haider H.D. (1999). Marketing Places Europe: Attracting Investments, Industries and Visitors to European Cities, Communities, Regions and Nations, Harlow: Financial Times/ Prentice Hall. Laxson J., (1991). How we see them: Tourism and native Americans, Annals of Tourism research, Vol. 18 Leeuwen, J., Timmermans, H., (2006). Innovations in Design Support Systems in Architecture and Urban Planning, Springer, Netherlands Nomikos, M., (2001). Restoration-Rehabilitation of monuments and and historical buildings in 70 Northen Greece, Vol.2, Ergon Rowe, C. & R. Slutzky, (1982). Transparency: Literal and Phenomenal, The mathematics of the ideal villa and other essays, Cambridge, Mass., MIT Press Sato H., The complete Japanese joinery, Hartley and Marks, USA. Seike K., (1977). The art of Japanese joinery, Weatherhill, Boston. Sun T., Zheng, C., Computational Design of twisty joints and puzzles, Columbia University Thompson R., (2007) Manufacturing processes for design professionals, Thomas and Hudson Ltd, London, UK Torashichi Sumiyoshi,Gengo Matsui (1989). Wood joints in classical japanese architecture, Kajima Institute Publishing Co., Japan Internet references Akis Ikkos. (2015, February). The contribution of tourism the Greek economy in 2014 -imaging fundamentals. Retrieved from: http://sete.gr/media/3004/simasia_tourismou_sete_intelligence_report Branko Kolarevic. (2001). Digital Fabrication: Manufacturing Architecture in the Information Age. Retrieved from: http://cumincad.architexturez.net/system/files/pdf/81b8.content.pdf Efrosini Tsakiri. (2016, January 15). Polis Painting. Retrieved from: http://www.citybranding.gr/2016/01/polis-painting.html?m=1 Elisavet Thoidou, Spiridoula Kakia, Maria Kouridou. (2015, November 10). Strategic spatial planning for the creative city: recent developments and the case of Thessaloniki. Retrieved from: http://www.citybranding.gr/2015/11/blog-post_10.html Lisa Iwamoto. (2009). Digital Fabrications: Architectural and Material Techniques. Retrieved from: https://digitalfabrication.files.wordpress.com/2011/09/digital-fabrication_iwamoto1.pdf 71 Matthew Bloch, Phaedra Brown, Cynthia Collins. (2016, January 7). 52 Places to go in 2016. Retrieved from: http://www.nytimes.com/interactive/2016/01/07/travel/places-to-visit.html?_r=1 Paul Hekker. (2006). Design aesthetics: principles of pleasure in design . Retrieved from: http://www.pabst-publishers.de/psychology-science/2-2006/06_Hekkert.pdf Press office of San Francisco’s Museum of Modern Art(SFMOMA). (2011, June 29). LESS AND MORE: THE DESIGN ETHOS OF DIETER RAMS. Retrieved from: https://www.sfmoma.org/press/release/sfmoma-presents-less-and-more-the-design-ethos-of/ Scott Kim. (n.d.). What is a puzzle. Retrieved from: http://www.scottkim.com.previewc40.carrierzone.com/thinkinggames/whatisapuzzle/index.html Image sources Picture 1:http://www.scottkim.com.previewc40.carrierzone.com/thinkinggames/whatisapuzzle/index.html Picture 2: http://www.learnnc.org/lp/multimedia/9445 Picture3http://jackofallhobby.blogspot.gr/2012/07/commuting-distractions-logic-puzzles.html Picture 4: http://pix-hd.com/printable+difference+game Picture 5: http://thebiggamehunter.com/mental-puzzles-mind-games/ Picture 6: http://www.anypuzzle.com/Jigsaw%20Assembly Picture 7: http://smallpuzzlecollection.blogspot.gr/2014/08/vinco-packing-puzzles.html Picture 8: http://smallpuzzlecollection.blogspot.gr/2014_05_01_archive.html Picture 9: http://kubiyagames.com/3d-puzzles/interlocking-puzzles.html Picture10:http://www.funnyordie.com/articles/84796820ba/teen-breaks-rubik-s-cube-world-record-warning-bras-aren-t-so-easy?_cc=S_d___&_ccid=wyj1hh.o0u80l Picture 11: http://www.stlfinder.com/?search=tangram&page=3 Pictures 12-17: Torashichi Sumiyoshi,Gengo Matsui (1989). Wood joints in classical japanese architecture, Kajima Institute Publishing Co., Japan Picture 19: http://www.skyscrapercity.com/showthread.php?t=1635543&page=3 Picture 20: http://www.inthessaloniki.com/en/heptapyrgion-yedi-kule 72 Picture 21: http://el.travelogues.gr/tag.php?view=5744 Picture 22: https://eistorias.wordpress.com Picture 24:http://www.greece.com/photos/destinations/Macedonia/Thessaloniki/Ancient_Location/Thessaloniki/Hagia_Sophia_Thessaloniki_-_Selanik/4819233 Picture 26: http://www.exit210.gr/thessaloniki/poios-asbestwse-ton-leuko-purgo/ Picture 27: http://parallaximag.gr/thessaloniki/o-chartis-tis-polis-o-pirgos-tou-ote/ Picture28:https://commons.wikimedia.org/wiki/Category:Exterior_of_Museum_of_Byzantine_Culture#/media/File:Museum_of_Byzantine_Culture,_Thessaloniki,_Greece_(9168128342).jpg Pictures 29, 30:https://www.eyath.gr/swift.jsp?extLang=&CMCCode=1020#../images/water_mouseio19zm.jpg Picture 31: Nomikos, M., (2001). Restoration-Rehabilitation of monuments and and historical buildings in Northen Greece, Vol.2, Ergon
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heal.recordProvider
School of Economics, Business Administration and Legal Studies, MSc in Strategic Product Design
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heal.publicationDate
2016-02-19
heal.abstract
This thesis introduces a problematic about the lack of quality souvenirs in the city of Thessaloniki, researches and analyses existing products and proposes a new line of 3D puzzles of the monuments of the city. Through literature review on the topic of tourism and souvenirs as well as the underlying logic in puzzles, combined with technical knowledge on joinery and connections the authors summarize the the current state of the art and aim to combine these fields in the elaboration of a design proposal. The methodology followed is market research and the study of consumer behavior through questionnaires. The analysis of the obtained data leads to meaningful conclusions about the tourist preferences and aids the authors in the elaboration of a design brief. The authors examine two case studies of similar products in order to identify the positive and negative characteristics, discuss their functionality, aesthetics and materiality and therefore take meaningful decisions about their design proposal. The knowledge gained through the above mentioned research methods leads to the design proposal, which is documented in detail. The design process departs from moodboards and the study of current manufacturing technologies in order to propose a product that combines a high aesthetic value with the construction workflow that is compatible with new technologies. Several phases of design explorations lead to the actual product design, which the authors also constructed physically at the university lab. As the product is to be assembled from 2D parts into a 3D model, the authors placed particular emphasis on the disassembly and packaging of the object, proposing a packaging solution that follows similar aesthetic criteria coupled with functionality concerns and environmental sustainability.
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heal.tableOfContents
ABSTRACT PREFACE INTRODUCTION LITERATURE REVIEW PUZZLE 2D Puzzle 3D Puzzle JAPANESE JOINERY Splice joints Connecting joints TOURISM AND SOUVENIR METHODOLOGY MARKET RESEARCH SURVEY DATA ANALYSIS RESULTS OF THE SURVEY DISCUSSION CASE STUDIES TAJ MAHAL EIFFEL TOWER DOCUMENTATION OF THE MONUMENTS DESIGN PROPOSAL OBJECTIVES MOODBOARD MANUFACTURING METHODS THE ARCH OF GALERIUS FIRST PHASE SECOND PHASE PRODUCT DESIGN PACKAGING CLOSING REMARKS AND CONCLUSIONS BIBLIOGRAPHY
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heal.advisorName
Tsinikas, Nikolaos
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heal.committeeMemberName
Symeonidou, Ioanna
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heal.committeeMemberName
Tzetzis, Dimitrios
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heal.academicPublisher
IHU
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heal.academicPublisherID
ihu
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heal.numberOfPages
72
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heal.spatialCoverage
Thessalonikē (Greece)
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