Due to the rapid technological development in information technologies (IT), digital game playing have predominantly flourished throughout the years. While most popular digital games are played for entertainment, many games are designed and played with more serious purposes, called serious games. This study is about the use of Serious Games in the context of corporate education. It seeks to depict the enhancement of specific soft skills while training employees through a variety of games in different business fields. Furthermore, an analysis on the importance of decision making attitude, communication and negotiation skills as well as evaluation and progress opportunities is being presented. In overall, the efficiency of serious games regarding these three aspects is explored and proposals for further evaluation are made
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