This dissertation was written as a part of the MSc in Mobile and Web Computing at the
International Hellenic University.
The first component incorporates a short introduction of the present thesis, which will
be presented methodically, briefly including the fundamental configuration and rationale of this study.
In the second part of the dissertation the term “gamification” will be defined while its
advantages are going to be collocated.
In the third part, the significance of the increasing requirement for satisfying users’ security awareness in information systems will be offered.
In the fourth part, a way will be cited in which applications that exploit game elements
can have the potential of assisting in the amplification of the users’ security awareness,
as these emerge to be additionally appealing to users.
In the fifth part a mobile application running in an iOS environment will be explained
aiming to augment users’ security awareness with the employment of gamification principles.
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