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dc.contributor.author
Kefalidou, Anna
en
dc.date.accessioned
2021-09-09T12:03:34Z
dc.date.available
2021-09-09T12:03:34Z
dc.date.issued
2021-09-09
dc.identifier.uri
https://repository.ihu.edu.gr//xmlui/handle/11544/29800
dc.rights
Default License
dc.subject
Blind
en
dc.subject
Visually disabled
en
dc.subject
Digital technology
en
dc.subject
Inclusivity
en
dc.subject
Democratization
en
dc.subject
Art
en
dc.subject
Museum
en
dc.title
The importance of digital art technology for supporting people with vision impairments. Practices for a museum aiming at social inclusion. The case of “Mind’s Eye | Opening Arts to the visually impaired 2019/20” at MOMus - Museum of Contemporary Art in Thessaloniki.
en
heal.type
masterThesis
en_US
heal.dateAvailable
2021-05-24
heal.language
en
en_US
heal.access
free
en_US
heal.license
http://creativecommons.org/licenses/by-nc/4.0
en_US
heal.recordProvider
School of Economics, Business Administration and Legal Studies, MA in Art Law and Arts Management
en_US
heal.publicationDate
2021-05-24
heal.abstract
This dissertation aims to investigate ways that can be used by a museum and generally by a cultural institution to enable the access to audiences and artists that are usually excluded because of a physical condition. More specifically it will focus on how digital technology could be applied as an inclusive practise in art and in a museum environment for engaging people who experience visual impairment or blindness. The case of Mind’s Eye| Opening Arts to the visually impaired 2019/20” an initiative by Stela Anastasaki supported by START-Create Cultural Change program and implemented in collaboration with MOMus-Museum of Contemporary Art and CERB (Center for the Education and Rehabilitation of the Blind) will be presented as an example of joining digital technology and contemporary art together aiming for social inclusivity, equality and access for the blind. At last, the research showed that although cultural institutions use alternative and innovative practices, including digital technology, for engaging the blind there is no a detailed and in-depth list of the digital technologies that could find their application in the museum environment for this purpose so there would be an attempt to make a list of them in the hope that it will act as an advisory tool for the museums.
en
heal.advisorName
Veleni, Themis
en
heal.committeeMemberName
Veleni, Themis
en
heal.committeeMemberName
Chrisohoidou, Anna
en
heal.committeeMemberName
Karatzias, Konstantinos
en
heal.academicPublisher
IHU
en
heal.academicPublisherID
ihu
en_US


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